This week we welcome one of Mike’s fellow chess instructors to the podcast.
In preparation for this, let’s look at a game Mike recently played with an unnamed Boy Scout for the Chess Merit Badge (one of six Merit Badges Mike is a registered counselor for). Mike is playing White (which always goes first).
Here is the notation:
- d4 c6
- Nf3 Qa5+
- Qd2 Qxd2+
- Bxd2 g6
- e3 Na6
- Bd3 Nc7
- 0-0 Ne6
- Nb3 Bh6
- h3 b6
- d5 Bb7
- dxe6 dxe6
- Ne5 Rd8
- Nxc6 Bxc6
- Ne4 Nf6
- Nxf6+ exf6
- Rae1 Kf8
- Bb4+
Game ends on time. White wins 1-0.

Key takeaways from this game:
- A good opening should include: getting both knights out, getting both bishops out, and castling in the first 10 moves (it takes a minimum of 7 moves to do). No where in this description does it say take the queen out on the second turn of the game. In fact, taking a queen out early blatantly violates Wheaton’s Law!
- The primary purpose of getting these pieces out early is what we call “development” in chess. The notation clearly proves Black has poor development – not only in taking his queen out early, but also moving the same knight 3 straight turns. If the piece were properly developed, the knight would only need to move once in the opening moves.
- Black also failed to castle.
- Somehow both sides have equal strength at the end of the game.
